Sunday, December 9, 2012

Who is Retribution for?

I've been out and about a bit, finally back in the US, in my apartment with my wonderful wife, my amazing bed, my brat of a cat, my Keurig coffee maker, and most importantly, my high-speed internet. I also got a new laptop that was absurdly expensive and so far seems to have been worth the price.

Now, aside from doing a few missions and just looking at every single ship in the game in high quality graphics for the first time (I love the look of the Manticore with all the graphics on high..such a beautiful ship..), I haven't been doing a great deal on EVE. I've fiddled with the new release, but I haven't put it through it's paces yet, but I have still been reading the blogs when I'm not spending time with the wife or taking the cat to get a very expensive operation done because drier sheets are just oh so tasty. Something I've noticed is that people are on the fence about which group Retribution is for..if on the fence was a see-saw and people tended to crowd on each side so that it's balanced out. Now, just as a heads up, I'm not double-checking to make sure I'm actually right about this, so everyone may be on the side of "It's for pirates" and I'm just speaking out of my ass. Won't be the first time, won't be the last.

Now, assuming my distraction-addled brain is correct, (75% chance), the main two sides are those of pirates and those of the noobs. Now, the short answer is that it's pretty much for both, and CCP seems to have done something fairly right, which seems to be a new trend lately ever since I joined EVE Online. I joined almost immediately after the Incarna release, so it was a turbulent time, but I haven't been around for a release that would turn me into a bitter vet. Crucible, Inferno, Retribution..they may not have been perfect, but some people consider Crucible one of, if not the, best releases of EVE history. Inferno may have messed up some of the FW, but it was a good release, especially for a Caldari user like myself, and Retribution..It's a bit soon to say, but everything seems good with it so far, and I have yet to really hear of/see any new game-breaking things.

Now then, the point: Who is CCP working for? The noobs? Certainly, they need it most, but that is not to say CCP is catering to them. Pirates? Yes, in a fashion. Carebears? A bit, but I wouldn't say they are the main focus. The vets? I wouldn't say so, but they've come to expect it, and many don't mind because their focus probably falls into on of the other groups. (Again, my opinions are my own, and probably bad.) Miners? A bit. Indy? No, not really in this expansion. Ratters? Yes.

Now, I'm sure I missed a few, but let me explain my choices for my answers a bit:

Noob pros: New destroyers, able to kill someone for stealing from a can even if it's not yours, 
new mining frigate, more powerful lower-level ships to be able to help in fleets better, better info from hovering over your icons, weapon safeties, probably a bit more. All of these things are noob friendly, and that's not bad.

Noob cons: More skills, can't just join a higher level mission and sit in the room and add dps or salvage anymore due to NPC changes, and...umm..huh..well, it's still EVE, so it's still difficult to do/learn to do anything at all.

Pirate pros: All bounties wiped out, gate guns no longer attack if you warp away and come back and they don't attack drones (apparently), bounty pay-outs are most likely significantly lower for any success, camera focusing on selected objects (for D-scan purposes), new destroyers, free rights to kill anyone for stealing from a can, more powerful lower level ships, and probably a bit more. All of these things are pirate friendly, although some are double-edged swords, and again, this is not bad.

Pirate cons: Easier to place bounties on anyone, any corporation, or any alliance, bounty pay-outs are most likely significantly lower for any success, everyone has rights to kill you for stealing from a can,  and probably more.

Carebears pros: Mission enemies might attack any pirates they decide to come into the room with you, drone rats now drop loot and sec status (I think, it was either sec status or bounties, and I think they already did bounties).

Carebear cons: Mission enemies have changed behavior leading to needing to make some changes to mission plans for multi-boxers/people helping noobs. Missile changes, enough said.

Miners got the new mining frig and can run away better if need be.

I'm tired for writing in this format. Anywho, as you can see, the changes help a lot of different people, and hurt a lot of different people. A beautiful example of give and take, and I'm perfectly happy with it. Did I catch everything? Hell no, and I'm okay with that. I'm sure I missed a lot actually, but oh well.

Now if you'll excuse me, I'm going to go look at more high quality ships and possible kill some mission rats with my neutered Tengu.

o7 Fly safe, if that's your thing.

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